CRIMSON MARAUDERS - Evolution 2:Battle for Utopia
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CRIMSON MARAUDERS

The Crimson Marauders make up for the weakness of their technology with cruelty and speed, always trying to avoid a fair fight. These thugs never take their masks off. Underestimating them would be a deadly mistake.

MARAUDERS' VAST ARSENAL

They have a weapon for every job: blades, machine guns, improvised robots, and even boomers.

ARMOR — IS FOR WEAKLINGS!

The Marauders were used to attacking without considering defense, so most of their fighters do not wear armor.
Chieftain
He stays out of trouble, trying not to catch any bullets. His presence alone energizes the Crimson Marauders and increases the damage they deal.
Boomer
This drone tries to fly closer to its target, so it can explode along with it. Its objective is made easier by machine guns and an armored chassis. Its vulnerable spot is its engine.
Destroyer
A powerful fighter with enough health for an entire squad. He handles the aircraft machine gun with ease.
Raider
His enemy should be aware not only of his bullets, but also grenades. Sometimes he runs from cover to cover.
Desperado
A rank-and-file Crimson Marauder. He constantly changes cover while peppering the enemy with assault rifle fire.
Medic
A field medic. She can resurrect soldiers in battle.
Sniper
With composure unusual for the Crimson Marauders, this soldier fires single shots from long range, catching targets with the laser sight on his rifle.
Viper
A former elite bodyguard. She's very hard to hit but can fire two submachine guns at once while on the go.
Executioner
The Crimson Marauders' most terrifying soldier. Protected by armor, he approaches his victim implacably and tries to carve it in two with his energy ax.
Harlequin
A reckless soldier who prefers melee combat. He uses acrobatic somersaults to reduce the distance to his target and slash at it with his blades.
Turret
An armored robot that is, incidentally, rather easy to disable if you can hit its weak spot.
KKND
An armored robot that crabwalks nimbly and fires machine guns. Its vulnerable area is its camera lens.
Engineer
A Crimson Marauder engineer in a partially armored exoskeleton. He knows how to assemble self-propelled turrets during battle. He fires a shotgun when not busy with his turrets.

History

After Kingpin's death, the leaders of the Crimson Marauders put his brain in the body of a Terminator in the hopes of bringing him back to life. The Black Legion's technologies did save Kingpin's life, but, having found himself in the body of a machine and analyzed his defeat at the hands of the Commander, Kingpin reevaluated his views on the events that had transpired and his role in them. He ended up leaving the Crimson Marauders to join the Commander and fight the Dominion with him. He eventually made a deal with the Dominion, agreeing to become Hegemon-05 and lead its army in exchange for sparing the Commander's life.

After he left the Crimson Marauders, a power struggle broke out that was won by one of the most cruel and bloodthirsty bandits, a man known as the Nutcracker. He got this nickname after losing his lower jaw in battle, which was replaced with a disproportionately massive and clumsily made iron prosthesis. He is one of the main enemies in the game. He is particularly dangerous due to his skill at using Psi Power and his use of a Black Legion serum that allows him to regenerate in battle.

The Crimson Marauders are one of the weakest factions on Utopia. Their primary weakness lies in their primitive technologies, which are maintained only by a handful of Adam Cruise's engineers who survived the cataclysm.

Historically speaking, the Crimson Marauders appeared immediately after the cataclysm. The group was founded by a handful of thugs who joined forces to terrorize and prey upon the survivors of the cataclysm. In order to instill fear in their victims, the bandits painted their faces with blood, which is why they began to be called the Crimson Marauders. After the gang ran into Vincent Gold, its original leaders were eliminated by the magnate's bodyguards. Vincent took charge of the group and become Kingpin, and his bodyguards become an elite subdivision known as the Vipers. The gang then started to amass power and influence. It was even joined by some of Cruise's former engineers with whom he built the Mechanarium and Citadel. This was also when they lost their barbarous habits, including painting their faces with blood. However, in order to avoid losing their most distinguishing feature, the Crimson Marauders began to wear red masks or headbands.